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I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

GLSL, Sound and Dancing Cubes

An experiment where we get the avergae frequency in real time for a given song. Using positional audio, sound analyser and shaders, we move a grid of cubes on the z axis to create a sound visualizer.

April 4th, 2021 · 2 min read

Real Time Volumetric Clouds, GLSL and Three

If you like clouds and shaders, then this article will be right up your street! It will be going through ray marching, glsl, SDF's and noise. The end result resembles clouds and is a foundation for volumetric clouds.

March 27th, 2021 · 5 min read
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