I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.
An experiment where we get the avergae frequency in real time for a given song. Using positional audio, sound analyser and shaders, we move a grid of cubes on the z axis to create a sound visualizer.
If you like clouds and shaders, then this article will be right up your street! It will be going through ray marching, glsl, SDF's and noise. The end result resembles clouds and is a foundation for volumetric clouds.