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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Edge Detection and Concave Hulls

A novel approach for edge detection in Three. Using shapes, shape geometreis and concave hulls to define edges and then pass then to a shader material, where you can create a color gradient.

January 22nd, 2024 · 2 min read

Subdivision of Geometry Vertices in Three

Subdividing vertices on a cube geometry in THREE. Allowing for more detail in the vertex structure of a geometry. In depth description of the process to create a subdividing workflow like this.

December 28th, 2023 · 1 min read
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