A novel approach for edge detection in Three. Using shapes, shape geometreis and concave hulls to define edges and then pass then to a shader material, where you can create a color gradient.
Subdividing vertices on a cube geometry in THREE. Allowing for more detail in the vertex structure of a geometry. In depth description of the process to create a subdividing workflow like this.
A water ripple Effect on a HTML like world using postprocessing, an effect composer and R3F.
A round up of some of the most interesting sources for learning and / or developing your advanced skills in shaders, webgl, R3F and 3D. Taking alook at the observerable, shadertoy and JSfiddle websites.
A Method of linting GLSL files as standalone files and importing into your JS files. This works as of december 2023.
A walk through on the vertex and fragment shaders, varyings, attributes and uniforms. Along with the process of interpolation betweeen varyings of different data points defined in vertex shaders that are passed to the fragment shader.