A simple and straight forward way to merge a decal Geometry with a buffer geometry and visualise the vertices.
A novel approach for edge detection in Three. Using shapes, shape geometreis and concave hulls to define edges and then pass then to a shader material, where you can create a color gradient.
Subdividing vertices on a cube geometry in THREE. Allowing for more detail in the vertex structure of a geometry. In depth description of the process to create a subdividing workflow like this.
A water ripple Effect on a HTML like world using postprocessing, an effect composer and R3F.
A round up of some of the most interesting sources for learning and / or developing your advanced skills in shaders, webgl, R3F and 3D. Taking alook at the observerable, shadertoy and JSfiddle websites.
A Method of linting GLSL files as standalone files and importing into your JS files. This works as of december 2023.