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Welcome to my blog, I'm Rick and mainly a react dev with a deep interest in creative industries and general 3D.

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

R&D - Recreating and mixing HTML with webgl workflow

Ever wanted to use postprocessing on HTML, well, this isnt exactly that but it recreates HTML, positions, widths and heights or a html base in the DOM. This recreation of HTML in a THREE world allows a whole new avenue for psotprocessing and special effects of a mirror of whats in the DOM. This is a prototype and comes as is if you decide to use or modify this workflow.

November 26th, 2023 · 4 min read

Realtime Effects Utilizing Canvas Textures - Expanding Cracked Floor

The is an extension to the article describing real time displacement mapping. We utilise the idea of branching / real time generation of unique shapes or lines on canvas and use this canvas to create canvas textures in threejs, with computers in later years able to do more and more this effect runs quite smoothly on even older devices.

November 26th, 2023 · 4 min read
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