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I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Glossy Water From Blender to R3F Using Light Emitting HDR Images

Generating water like surface using blenders shader node graph, baking the normals and exporting to R3F. Also using a hdr light emitting image for realistic lighting.

January 16th, 2022 · 2 min read

Mosaic Tiling With Semi Seamless Textures in a R3F or Threejs Setting

Using GLSL shaders to tile a texture to avoid none repeating patterns or minimize it by rotating UV's around a pivot point for each tile. Essentially mosaic rotation or UV rotations.

January 12th, 2022 · 2 min read
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