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I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Vertex Shaders, Fragment Shaders and Interpolation

A walk through on the vertex and fragment shaders, varyings, attributes and uniforms. Along with the process of interpolation betweeen varyings of different data points defined in vertex shaders that are passed to the fragment shader.

December 5th, 2023 · 2 min read

R&D - Recreating and mixing HTML with webgl workflow

Ever wanted to use postprocessing on HTML, well, this isnt exactly that but it recreates HTML, positions, widths and heights or a html base in the DOM. This recreation of HTML in a THREE world allows a whole new avenue for psotprocessing and special effects of a mirror of whats in the DOM. This is a prototype and comes as is if you decide to use or modify this workflow.

November 26th, 2023 · 4 min read
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