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Welcome to my blog, I'm Rick and mainly a react dev with a deep interest in creative industries and general 3D.

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Exporting Per Vertex Attributes from Blender into a GLTF Model

Exporting per vertex attributes from Blender and ensuring the correct format. Useful if your in a tight spot and need to use blender and take advantage of geometry node attributes in a GLTF Model.

September 23rd, 2022 · 4 min read

Creating Water Trails with Vertex Displacement on a GLTF Model

How to do water trails by displacing verticies and integrating a custom shader with a built in threejs shader, taking advantage of hdr images in a custom shader.

September 19th, 2022 · 5 min read
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