Exporting per vertex attributes from Blender and ensuring the correct format. Useful if your in a tight spot and need to use blender and take advantage of geometry node attributes in a GLTF Model.
How to do water trails by displacing verticies and integrating a custom shader with a built in threejs shader, taking advantage of hdr images in a custom shader.
A 101 on how to use geometry nodes and opacity masks in blender to generate some pretty cool looking light shafts for a threejs / react three fiber project.
This article will explore a workflow for storing vectors in an image and then reading it in a r3f shader material. Which can be used with three/r3f's points or GPU particles. Also this would be a good candiate for vector flow fields on the web.
This article will explore a workflow for exporting vertex data from a geometry node setup in blender, where we distribute points on a surface. This is useful for points and instancing geometry in threejs or react-three-fiber. Using Sverchok blender addon to export data in a format we can utilise!
Creating flooring for a 3D GLTF model. Workflow from blender to R3F/Threejs for flooring in a 3D model.