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Welcome to my blog, I'm Rick and mainly a react dev with a deep interest in creative industries and general 3D.

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Mosaic Tiling With Semi Seamless Textures in a R3F or Threejs Setting

Using GLSL shaders to tile a texture to avoid none repeating patterns or minimize it by rotating UV's around a pivot point for each tile. Essentially mosaic rotation or UV rotations.

January 12th, 2022 · 2 min read

Height Dependant Node Based Shader Baked to a Textures for GLTF models

Using blenders shader graph to generate a height dependant mixture of two textures and then baking this to a texture for use in a GLTF Model.

January 4th, 2022 · 3 min read
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