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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Ray Marching Over a React Three Fiber (R3F) Scene

Raymarching on top of a three.js or react-three-fiber scene, leading to more advanced effects.

November 14th, 2021 · 2 min read

How to create GPU particles in React Three Fiber (R3F)

Generating GPU particles using floatType textures, a simulation and render shader material in React Three Fiber. Using noise to add movement and changing gl_PointSize.

November 11th, 2021 · 3 min read
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