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Rick

I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Sublime Soft Particle Fog Effect

Enhance your visual compositions with the Sublime Soft Particle Fog Effect. This powerful and versatile rendering technique adds an exquisite touch of realism and depth to your scenes. Immerse your viewers in a world where atmospheric conditions are brought to life with a gentle and realistic fog that gracefully envelops the environment. The Sublime Soft Particle Fog Effect creates a sense of scale, depth, and ambiance, making every detail feel tangible and captivating. With its smooth transitions, dynamic lighting interaction, and subtle movements, this effect elevates your visuals to a new level of sophistication. Whether you're creating architectural visualizations, cinematic masterpieces, or immersive gaming environments, the Sublime Soft Particle Fog Effect is an essential tool for crafting visually stunning and emotionally impactful experiences.

May 21st, 2023 · 1 min read

Floodfill Growth Patterns with Decals and Dynamic Shaders

Immerse yourself in a world of captivating growth patterns through a shadertoy ported floodfill-powered solution. Seamlessly blending custom meshes, intricate decals, offscreen rendering and dynamic rendering techniques, the innovative approach unlocks a new level of visual artistry. Unleash your creativity as you harness the power of custom meshes and decals to shape and influence the growth, creating unique visuals. Discover the potential of floodfill-driven shaders and elevate your projects with this dynamic and immersive experience.

May 20th, 2023 · 2 min read

Fractured Cube in Blender with Bloom Postprocessing in React Three Fiber

In this tutorial, we will guide you through the process of creating a stunning 3D fractured cube in Blender, and then rendering it with React Three Fiber's Bloom postprocessing effect to add a beautiful glow and depth of field to the final output. We will cover the basics of modeling, texturing, and fracturing the cube in Blender, and then export the model to React Three Fiber for rendering. Additionally, we will walk you through the steps of setting up the Bloom postprocessing effect in React Three Fiber to enhance the visual quality of the rendered scene. By the end of this tutorial, you will have a beautiful 3D model that showcases your skills in both Blender and React Three Fiber, as well as a deeper understanding of how to use Bloom postprocessing to elevate the look of your renders.

April 2nd, 2023 · 3 min read

How to build environments in unity

A complete guide to getting started with unity to create amazing environments. Along with how to get assets from the unity asset store. Covering post processing, terrain tools and using materials inside of unity.

April 1st, 2023 · 6 min read
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