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I am a creative frontend developer, I specialise in React, GLSL, postprocessing and R3F. I love to experiment with code and deal with complex topics.

Link to $https://twitter.com/TheFrontDevLink to $https://github.com/Richard-Thompson

Real Time Volumetric Clouds, GLSL and Three

If you like clouds and shaders, then this article will be right up your street! It will be going through ray marching, glsl, SDF's and noise. The end result resembles clouds and is a foundation for volumetric clouds.

March 27th, 2021 · 5 min read

GLSL and Shaders

We are going to briefly go over shaders. We'll explore some GLSL syntax, built in matrices in three and some of the basic syntax of GLSL ( the language three shaders are written in).

March 21st, 2021 · 4 min read
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